#Events
#Day / night cycle
Features.DayNight drives the lighting and the night wall. The cycle runs on the server clock, so every client sees the same night.
| Setting | Value |
|---|---|
CYCLE_SECONDS | 304.7 |
NIGHT_SECONDS | 10 |
FADE_OUT_SECONDS | 0.5 |
GAP_SECONDS | 1 |
FADE_IN_SECONDS | 0.2 |
COUNTDOWN_SECONDS | 3 |
FADE_SECONDS | 3 (player fade during the transition) |
HATCH_SPEED_MUL | 30 |
WALL_X | 47 |
WALL_Z_MIN / WALL_Z_MAX | −80 / 95 |
WALL_HEIGHT | 90 |
EXIT_X | 32 |
DAY_CLOCK / NIGHT_CLOCK | 14 / 0 |
At night NightService raises a wall at X = 47 that closes behind the players, speeds every running egg timer up 30×, and then lowers the wall and fades back to day. Players left on the far side are teleported out with a fade rather than being trapped. NightService.__forceStart() (Studio only, also reachable as the forceNight test command) starts a night immediately.
#Great Bloom
Enabled through Config.Flags.GreatBloom and configured in Features.GreatBloom plus Config.Events.
| Setting | Value |
|---|---|
CRYSTALS_PER_BLOOM | 12 |
CRYSTAL_LIFETIME | 300 s |
BLOOM_MUTATION_CHANCE | 0.25 |
UNLOCK_PET | Crane |
CHARGE_COST_CRYSTALS / CHARGE_MAX | 1 / 10 |
GREAT_BLOOM_PERIOD / GREAT_BLOOM_DURATION | 1,800 s / 300 s |
TREE_OFFSET | (0, 0, 58) from the biome centre |
Crystals spawn around the bloom tree; collecting them unlocks Crane and charges the bloom meter. A successful bloom applies the Bloom mutation (×1.25) with a 25% chance.
#Sakura Incubator
| Setting | Value |
|---|---|
SPIRIT_BLOOM_CHANCE | 0.05 |
SPIRIT_BLOOM_CHANCE_MAXED | 0.10 |
REQUIRES_ZONE | CherryBlossom |
Charging and incubating are the chargeIncubator and incubateEgg actions. A successful incubate applies the Spirit Bloom mutation (×2.5).
#Angels & Demons
The twelfth biome runs on a theme rotation (Features.AngelsDemons):
| Setting | Value |
|---|---|
THEME_SECONDS | 1,200 |
| Themes | Angel, Demon, Merged |
THEME_LUCK_MUL | 3 |
MERGED_LUCK_MUL | 2 |
| Portal in | Vector3.new(3436, 0, 7.5) |
| Portal out offset | 14 studs |
Angel and Demon pets are separated by Side. Two shrine recipes combine them (SHRINE_WEIGHT_INHERIT = 1.0):
| Recipe | Inputs | Result |
|---|---|---|
| Equinox | Pegasus + Skeleton Horse | Equinox (Eternal) |
| Aetheron | ArchAngel + World Burner | Aetheron (Divine) |
#Rift
The Rift is fully implemented but switched off (Config.Flags.Rift = false), so none of the following is reachable in normal play.
| Setting | Value |
|---|---|
ARENA_ORIGIN | (0, 0, −1400), arena 220 × 6 × 220 |
| Lobby portal | (25, 0, −150); sacrifice point (25, 0, 165) |
RIFT_PERIOD / RIFT_DURATION | 1,800 s / 300 s |
RIFT_BANNER_PERIOD | 10,800 s |
| Banners | Riftborn, Riftbeasts, ShatteredRift |
RIFT_SACRIFICE_COST / RIFT_PITY | 3 / 60 |
OVERLORD_HP | 25,000 |
OVERLORD_FAINT_SECONDS | 20 |
STOMP_INTERVAL / STOMP_RADIUS / STOMP_STUN | 6 s / 22 / 1.5 s |
AWAKE_BAT_DAMAGE | 25 |
Banners share the same pool as the regular zones but use Catalog.getRiftPool(banner). Mastery pays out over six levels:
| Level | Kills | Reward |
|---|---|---|
| 1 | 1 | 25 tokens |
| 2 | 3 | 1 mutation shard |
| 3 | 6 | 75 tokens |
| 4 | 10 | Fractured egg |
| 5 | 15 | 2 mutation shards |
| 6 | 25 | Fractured egg |
#Special eggs in the world
Features.SpecialEggs defines the eggs that can replace a normal nest spawn. Each has a pool, a list of zones and a spawnChance applied when an egg spawns.
| Egg | Pool | Zones | Spawn chance |
|---|---|---|---|
| Luminous Egg | Spike, Spirit Manta, Abyss Shark, Electric Eel, Terra Snapper, Cthulhu | Abyss Ocean, Cosmic, Titan Temple, Angels & Demons | 0.4% |
| Brainrot Egg | Tung Tung Sahur … Strawberry Elephant (6) | Forest, Lake, Desert, Jungle, Snow, Volcano | 0.3% |
| Dragon Egg | Baby Aurora Dragon, Scorched/Shadow/Ember Dragon, Drilla | Volcano, Cosmic, Cherry Blossom, Titan Temple, Angels & Demons | 2%, admin abuse only |
| Monster Egg | Scorpio, Froggo, Crawler, Crocodon, Krakenoid, Dreadscale | — | 0 (chest / shop only) |
| Mecha Egg | Mecha Scorpio … Mecha Dreadscale | — | 0 (chest / shop only) |
The Luminous Egg can be rerolled (luminousReroll) at a cost of 600 income-seconds with a 15% success chance, producing the Luminous* variants.
#Admin abuse
Features.AdminAbuse is the "server-wide event" an admin can start from the console:
| Setting | Value |
|---|---|
DEFAULT_MINUTES / MAX_MINUTES | 15 / 120 |
LUCK_MUL | 5 |
INCOME_MUL | 2 |
TREADMILL_MUL | 2 |
While it runs, the Dragon Egg can spawn and every multiplier above is applied on top of the normal ones. BoostService.stopAdminAbuse restores the standard values.
#Hungry Frog
Config.Events.HUNGRY_FROG_PARASITES_FOR_CHEST = 5 — collecting five parasites fills the chest. The Parasite mutation (×3) is tied to this event and has no natural roll.