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Troubleshooting

Grass does not appear

If Output says a grass template or Regions folder is missing, check:

  • ReplicatedStorage.GrassClientAssets.GrassNew — must be a BasePart
  • Workspace.Regions
  • The configured template name, region names and spawn parts

A template found only in Workspace may be unavailable during streaming at startup.

No shop button near an NPC

Check Workspace.Spawn and the shop folder configured in GameplayController.SHOP_PROMPTS. The controller expects a Noob model, or a model containing a Humanoid, with a BasePart named Head. Prompts use E and custom prompt UI.

The updated controller retries once per second and avoids duplicate event connections.

Aura looks correct but gives no bonus

  • Inspect EquippedAura and AuraStrengthMultiplier on the player.
  • Confirm the equipped ID exists in Config.Auras and is owned.

Do not floor the cutting, clicking or training reward: flooring 1.2 to 1 discards the Blue aura bonus. Use FormatStrength for fractional reward labels.

A window never appeared

A warning naming a missing ScreenGui means the panel registry and StarterGui disagree.

  • Verify whether that panel belongs in Cut Grass.
  • Correct the registered name, restore the intended authored GUI, or remove an obsolete registry entry.

Creating an empty GUI only suppresses the symptom.

Progress disappeared after stopping Play

  • Confirm whether the values were temporary test changes or persisted profile data.
  • Inspect PlayerDataService loading and saving output before altering stored data.
  • Keep backups before changing persistence code or data keys.

Testing without unnecessary load

  • Use one Studio playtest at a time.
  • Stop the test before making permanent changes.
  • Inspect counts and initialization errors before launching another session.
  • Keep unused imported aura collections in ReplicatedStorage so they do not render in the map.