#games.yml
#Defaults
defaults:
enabled: true
countdown-seconds: 3
tick-period: 4
score-multiplier: 1.0
A per-game value overrides its matching default. Disabling a game hides it from playable menu entries and direct starts.
#Tick period
tick-period is measured in server ticks. Lower values update more often:
| Value | Maximum simulation rate at 20 TPS |
|---|---|
1 | 20 updates per second |
2 | 10 updates per second |
4 | 5 updates per second |
Do not expect values below 1 or FPS settings to raise Paper's game logic above 20 TPS.
#Game-specific options
| Path | Meaning |
|---|---|
games.snake.width, height | Snake board dimensions, each from 8 to 64 |
games.pong.score-limit | Points required to win |
games.breakout.lives | Starting lives |
games.minesweeper.<difficulty>.width | Difficulty board width |
games.minesweeper.<difficulty>.height | Difficulty board height |
games.minesweeper.<difficulty>.mines | Mine count, leaving room for the safe first-click area |
score-multiplier changes the score displayed and saved by Blockcade without rewriting a game's internal rules.
Restart after changing board dimensions. Other settings are safest to apply after ending active sessions and restarting.