BlockcadeDocumentation ← Portfolio

#Controls

#Standard input

InputGame action
W, A, S, DUp, left, down and right
Left clickPrimary action
F swap-handPrimary action
Jump or SpacePrimary action
Sneak or ShiftSecondary action

Primary action rotates a Tetris piece, shoots in Space Invaders, drops a Connect Four token and activates selected puzzle cells. Secondary action performs actions such as a Tetris hard drop or a Minesweeper flag.

#Movement lock

While playing, Blockcade keeps the player at the session anchor but leaves camera rotation available. Modern supported Paper versions expose raw movement keys, so WASD continues to work while the character remains still. Older versions use movement event input as a compatibility fallback.

The original location, game mode, flight state, walk speed and fly speed are restored when the session closes.

#Command fallback

If a client setup or another plugin blocks physical input, use:

/bcade input up
/bcade input down
/bcade input left
/bcade input right
/bcade input action
/bcade input secondary

#Leaving safely

Use /bcade stop. Quit, kick, death, teleport, world change, plugin disable and a removed display also close the affected session and run cleanup.