Ride a PetDocumentation← Portfolio

#Pets, Income & Age

#The pet catalog

PetRarityBase oddsIncomeSpeed statRide speedObtainable now
SnailCommon1 in 2$1/s1020yes
TurtleCommon1 in 5$2/s1921yes
SlothCommon1 in 20$3/s3523yes
AxolotlCommon1 in 30$4/s6524yes
KoalaCommon1 in 50$5/s12026yes
CapybaraRare1 in 100$7/s22027yes
ChickenRare1 in 150$8/s42029yes
PigRare1 in 200$10/s78030yes
ElephantRare1 in 300$13/s1.5K32yes
PandaRare1 in 1K$18/s2.7K33yes
KangarooEpic1 in 3K$25/s5.1K35no (model still missing)
DeerEpic1 in 9K$40/s9.4K36yes
SpiderEpic1 in 25K$60/s18K38yes
CrocodileEpic1 in 75K$90/s33K39yes
GorillaEpic1 in 150K$130/s61K41yes
HorseLegendary1 in 500K$250/s110K42no (model still missing)
WolfLegendary1 in 700K$300/s210K44yes
SharkLegendary1 in 1M$400/s400K45yes
LionLegendary1 in 1.2M$500/s740K47yes
OstrichLegendary1 in 1.5M$600/s1.4M48no (model still missing)
FoxMythic1 in 21M$1.2K/s2.6M50yes
GiraffeMythic1 in 300M$2.5K/s4.8M51yes
CheetahMythic1 in 7B$5K/s8.9M53yes
UnicornDivine1 in 1T$12K/s17M54yes
TRexDivine1 in 10T$22K/s31M56yes
PhoenixDivine1 in 30T$30K/s58M57yes
PeacockDivine1 in 45T$38K/s110M59yes
CerberusEthereal1 in 70Qa$50K/s200M60yes
KomodoEthereal1 in 250Qa$65K/s370M62yes
KitsuneEthereal1 in 1Qi$80K/s690M63yes
DragonEthereal1 in 5Qi$150K/s1.3B65no (model still missing)
  • Base odds — the 1 in N shown in the Index. The real chance also depends on the egg's luck and your Hatch Luck (see Plots & the Core Loop).
  • Income — money per second while the pet stands on your ranch.
  • Speed stat — a large number that only ranks pets against each other; it is turned into a ride speed with a curve (see Riding & Speed).
  • Obtainable now — the catalog lists 31 pets, but eggs only hatch pets that have a 3D model (Catalog.TestPets). The four marked no will start dropping as soon as their models are added.

Pets are grouped by rarity. Common pets are brown in the Index, Rare blue, Epic purple, Legendary orange, Mythic pink, Divine yellow and Ethereal teal.

#Income

The ranch earns while pets stand on it:

income per second = Σ ( base income × weather × mutation × age factor ) × (1 + rebirths)

  • Age factor = 1 + 0.1 × (age − 1), so Age 11 earns twice as much as Age 1.
  • Weather and mutation multipliers are in the next section.
  • Every rebirth adds +1 to the final multiplier.
  • Pets in your inventory do not earn and do not grow.
  • You can earn while offline: up to 24 hours at 50 % of your income, added when you join.

You start with four ranch slots (Catalog.BasePetSlots), plus one per rebirth. Place Best in the Pets window puts the highest-earning pets on the ranch until the slots are full.

#Mutations and weather

KindNameMultiplierHow it is obtained
Hatch mutationGold×210 % of hatches
Hatch mutationDiamond×31 % of hatches
Hatch mutationRainbow×100.1 % of hatches
WeatherShocked×2storms
WeatherVolted×3storms
WeatherRage×4storms
WeatherVoid×10rare storms
WeatherEternal×100very rare storms

A pet can have one hatch mutation and one weather mutation at once; both multiply its income and its speed stat. Weather mutations are given by the world cycle: a day/night phase and scheduled storm events in WeatherSystem (Thunder, Volt, Rage, Dreadful, Eternal).

#Age

Every pet that stands on the ranch, or that you ride, gains 1 XP per second (Catalog.PetXpPerSecond). The XP needed for the next Age comes from Catalog.AgeXp, a power-law curve between anchor points (Age 1 → 2 needs 50 XP, 2 → 3 needs 82, 34 → 35 needs about 14 500). The maximum Age is 100. You can speed this up by feeding (see Riding & Speed).

#Weight

A pet remembers how heavy its egg was compared with the typical weight of that egg kind (a ratio from 0.6 to 1.8). The ratio scales its speed stat by ratio^2.4, limited to between 0.25× and 3.5×. Example: a Cerberus normally has 200M speed; from a light egg it has about 59M, from the heaviest egg about 700M. Pets without a remembered weight (older pets or ones added by an admin) use the normal value.

#Inventory

Pets, food, eggs and radars you carry are real tools in your backpack, shown on the hotbar. Pets you hold show their speed above and their income per second below. You can hold up to 50 eggs (Catalog.MaxEggs) and 300 pets (Catalog.MaxPets).