#Pets, Income & Age
#The pet catalog
| Pet | Rarity | Base odds | Income | Speed stat | Ride speed | Obtainable now |
|---|---|---|---|---|---|---|
| Snail | Common | 1 in 2 | $1/s | 10 | 20 | yes |
| Turtle | Common | 1 in 5 | $2/s | 19 | 21 | yes |
| Sloth | Common | 1 in 20 | $3/s | 35 | 23 | yes |
| Axolotl | Common | 1 in 30 | $4/s | 65 | 24 | yes |
| Koala | Common | 1 in 50 | $5/s | 120 | 26 | yes |
| Capybara | Rare | 1 in 100 | $7/s | 220 | 27 | yes |
| Chicken | Rare | 1 in 150 | $8/s | 420 | 29 | yes |
| Pig | Rare | 1 in 200 | $10/s | 780 | 30 | yes |
| Elephant | Rare | 1 in 300 | $13/s | 1.5K | 32 | yes |
| Panda | Rare | 1 in 1K | $18/s | 2.7K | 33 | yes |
| Kangaroo | Epic | 1 in 3K | $25/s | 5.1K | 35 | no (model still missing) |
| Deer | Epic | 1 in 9K | $40/s | 9.4K | 36 | yes |
| Spider | Epic | 1 in 25K | $60/s | 18K | 38 | yes |
| Crocodile | Epic | 1 in 75K | $90/s | 33K | 39 | yes |
| Gorilla | Epic | 1 in 150K | $130/s | 61K | 41 | yes |
| Horse | Legendary | 1 in 500K | $250/s | 110K | 42 | no (model still missing) |
| Wolf | Legendary | 1 in 700K | $300/s | 210K | 44 | yes |
| Shark | Legendary | 1 in 1M | $400/s | 400K | 45 | yes |
| Lion | Legendary | 1 in 1.2M | $500/s | 740K | 47 | yes |
| Ostrich | Legendary | 1 in 1.5M | $600/s | 1.4M | 48 | no (model still missing) |
| Fox | Mythic | 1 in 21M | $1.2K/s | 2.6M | 50 | yes |
| Giraffe | Mythic | 1 in 300M | $2.5K/s | 4.8M | 51 | yes |
| Cheetah | Mythic | 1 in 7B | $5K/s | 8.9M | 53 | yes |
| Unicorn | Divine | 1 in 1T | $12K/s | 17M | 54 | yes |
| TRex | Divine | 1 in 10T | $22K/s | 31M | 56 | yes |
| Phoenix | Divine | 1 in 30T | $30K/s | 58M | 57 | yes |
| Peacock | Divine | 1 in 45T | $38K/s | 110M | 59 | yes |
| Cerberus | Ethereal | 1 in 70Qa | $50K/s | 200M | 60 | yes |
| Komodo | Ethereal | 1 in 250Qa | $65K/s | 370M | 62 | yes |
| Kitsune | Ethereal | 1 in 1Qi | $80K/s | 690M | 63 | yes |
| Dragon | Ethereal | 1 in 5Qi | $150K/s | 1.3B | 65 | no (model still missing) |
- Base odds — the
1 in Nshown in the Index. The real chance also depends on the egg's luck and your Hatch Luck (see Plots & the Core Loop). - Income — money per second while the pet stands on your ranch.
- Speed stat — a large number that only ranks pets against each other; it is turned into a ride speed with a curve (see Riding & Speed).
- Obtainable now — the catalog lists 31 pets, but eggs only hatch pets that have a 3D model (
Catalog.TestPets). The four marked no will start dropping as soon as their models are added.
Pets are grouped by rarity. Common pets are brown in the Index, Rare blue, Epic purple, Legendary orange, Mythic pink, Divine yellow and Ethereal teal.
#Income
The ranch earns while pets stand on it:
income per second = Σ ( base income × weather × mutation × age factor ) × (1 + rebirths)
- Age factor =
1 + 0.1 × (age − 1), so Age 11 earns twice as much as Age 1. - Weather and mutation multipliers are in the next section.
- Every rebirth adds +1 to the final multiplier.
- Pets in your inventory do not earn and do not grow.
- You can earn while offline: up to 24 hours at 50 % of your income, added when you join.
You start with four ranch slots (Catalog.BasePetSlots), plus one per rebirth. Place Best in the Pets window puts the highest-earning pets on the ranch until the slots are full.
#Mutations and weather
| Kind | Name | Multiplier | How it is obtained |
|---|---|---|---|
| Hatch mutation | Gold | ×2 | 10 % of hatches |
| Hatch mutation | Diamond | ×3 | 1 % of hatches |
| Hatch mutation | Rainbow | ×10 | 0.1 % of hatches |
| Weather | Shocked | ×2 | storms |
| Weather | Volted | ×3 | storms |
| Weather | Rage | ×4 | storms |
| Weather | Void | ×10 | rare storms |
| Weather | Eternal | ×100 | very rare storms |
A pet can have one hatch mutation and one weather mutation at once; both multiply its income and its speed stat. Weather mutations are given by the world cycle: a day/night phase and scheduled storm events in WeatherSystem (Thunder, Volt, Rage, Dreadful, Eternal).
#Age
Every pet that stands on the ranch, or that you ride, gains 1 XP per second (Catalog.PetXpPerSecond). The XP needed for the next Age comes from Catalog.AgeXp, a power-law curve between anchor points (Age 1 → 2 needs 50 XP, 2 → 3 needs 82, 34 → 35 needs about 14 500). The maximum Age is 100. You can speed this up by feeding (see Riding & Speed).
#Weight
A pet remembers how heavy its egg was compared with the typical weight of that egg kind (a ratio from 0.6 to 1.8). The ratio scales its speed stat by ratio^2.4, limited to between 0.25× and 3.5×. Example: a Cerberus normally has 200M speed; from a light egg it has about 59M, from the heaviest egg about 700M. Pets without a remembered weight (older pets or ones added by an admin) use the normal value.
#Inventory
Pets, food, eggs and radars you carry are real tools in your backpack, shown on the hotbar. Pets you hold show their speed above and their income per second below. You can hold up to 50 eggs (Catalog.MaxEggs) and 300 pets (Catalog.MaxPets).