Ride a PetDocumentation← Portfolio

#Troubleshooting

SymptomLikely cause and fix
DataStoreService: StudioAccessToApisNotAllowed in OutputExpected in Studio without API access; the game runs on a temporary profile. Turn on Enable Studio Access to API Services to test saving.
The loading screen stays for a long time in StudioIn Studio meshes are fetched from the cloud. Real players should see it faster, and the bar is capped at about 12 seconds anyway.
Some meshes log MeshContentProvider failed … could not fetchSome uploaded mesh assets are not accessible from this place. They are probably owned by another account; re-upload them under the experience owner.
An egg does not hatchIt is still growing — the Ready label appears at the end of its hatch time. Hold E for half a second next to it.
"All nests are full"You are at your nest limit (2 + rebirths). Hatch an egg first.
"Place the egg inside your base, away from the fence."The clicked point is outside the Region or too close to the fence. Click closer to the middle of your ranch.
"Your egg broke!"The carry timer ended. Rare eggs far away need a faster pet; see the formula in Plots & the Core Loop.
No eggs on the mapThe spawn points are missing the tag RidePetEggSpawn or the Tier attribute; the roll has nothing to place eggs on.
A pet is a Unicorn but should be something elseThat pet kind has no model yet, so the placeholder (Catalog.TestPetModel) is used. Add the model under ReplicatedStorage.RidePetDisplay.Pets and to Catalog.PetModels.
The Admin button is missingYour UserId is not in Config.Admins, or the place has not been restarted since you added it.
You cannot jump higherJump height grows with ride speed; slow pets jump about as high as a walking avatar.

#Models

Each pet needs a model in ReplicatedStorage.RidePetDisplay.Pets with its pivot at the feet, facing −Z, a single skinned MeshPart and — if you want animated legs — bones named frontleg, R_frontleg, backleg and R_backleg. Then add it to Catalog.PetModels and Catalog.TestPets so eggs can hatch it. Eggs go in ServerStorage.RidePetAssets.Eggs; their pivot is at the bottom and the main part has a PromptAttachment.