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#Admin Console — Basics

The admin console is a command-line window (/help, /speed, etc. — not a wall of buttons), open to whitelisted admins and the place's creator. Press F2 or the backquote (`) key to open or close it. Tab completes the highlighted suggestion, the arrow keys move between suggestions or recall command history, and Enter runs the typed line.

Nothing typed here is trusted at face value — every command is re-validated on the server. The console is a convenience layer over the same checks a real purchase or a real level-up would go through.

The place's Roblox creator (your account, or your group if this is a group place) is always an admin. To add more admins, put their UserId in Config.Admins.UserIds — see Configuration Checklist.

#Reading the command reference pages

<required> [optional] — arguments in brackets can be left off. Most commands that touch a player accept an optional trailing [player]; leaving it off targets you, or whichever player /target last pointed at (/target <player> aims every following command at them until you change it or leave the console).

Numeric arguments accept shorthand: 10k, 2.5m, 1b work the same as typing out the full number.

#Every command, by topic

TopicCommandsPage
Give yourself/others currency & unlocks/speed /trophies /item /trail /equiptrail /aura /equipaura /unlockallGiving Currency & Items
Manage a player's progress/level /rebirths /rebirth /walkspeed /reset /target /list playersManaging Players
Move players around/tp /tpstageTeleporting
Manage redeem codes/setcode /removecode /codesCodes
Message everyone/broadcastBroadcast
Look things up/help /clear /list(below)
  • /help [command] — list every command, or explain one in detail
  • /clear — wipe the console log
  • /list <items\|trails\|auras\|players\|commands> [filter] — list ids you can pass to other commands

#Safety notes

  • /reset is the one command that destroys progress. It requires being typed twice within 6 seconds as a confirmation — a stray Enter on a recalled history line isn't enough to trigger it by accident.
  • Every action logs to the server console with who ran it, on whom, and the result, whether it succeeded or failed.