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#Stages, Teleporting & Skipping

Config.Stages.Count (14 shipped) sets the course length — see Can I change the number of stages? before touching it.

#Teleporting

Any stage the player has already visited (walked through its gate at least once this run) is a free, instant teleport from the Teleport panel.

#Skipping

Config.Stages.Skip[N] = {Trophies, Robux, ProductId} lets a player pay to jump to an unvisited stage N. This is a per-run unlock, not permanent:

  • It teleports immediately and marks every stage up to N as visited
  • Finishing the course (reaching the final stage's finish trigger) resets everyone's visited-stages progress back to the start, by design — a skip only ever saves time on the current lap

Robux-priced skips need their ProductId filled in — see Configuration Checklist.