Speed ASMR Keyboard EscapeDocumentation ← Portfolio

#Config Key Map

ReplicatedStorage.Shared.Config is the single source of truth for tunable numbers — prices, multipliers, timings, ids. ReplicatedStorage.Shared.Formulas holds the derived math (MaxWalkSpeed(level), LevelRequirement(level), RebirthLevelRequirement(n), StageColor(stage), etc.) that reads those Config values rather than re-deriving its own constants — retune a value in Config and every formula that depends on it follows automatically.

Key tables worth knowing about:

TableWhat's in it
Config.ProgressionBaseWalkSpeed, WalkSpeedPerLevel, SpeedPerKey, MaxWalkSpeedCap
Config.RebirthMultiplier-per-rebirth, the rebirth level curve
Config.StagesCount, per-stage skip prices
Config.NewMapThe hand-built map's spawn/gate folder names
Config.BossShared boss defaults plus Config.Boss.Models, one entry per boss (see Boss & Hazard System Internals)
Config.CodesThe static, shipped-with-the-game code list (Config.Codes.List)
Config.NetThe full remote manifest; Shared/Net builds every remote listed here at server start
Config.AdminsUserIds — who besides the place creator gets the admin console

For the ids you specifically need to fill in before launch (group ids, product ids, gamepass ids), see Configuration Checklist instead — this page is about structure, that one is about what's missing.