#Bosses
Three roaming bosses, each patrolling its own fixed arena between two gates. Leaving the arena in either direction makes a boss give up the chase and walk back to its resting spot — it will not follow a player out.
| Boss | Arena | Chase speed |
|---|---|---|
| Skibidi Toilet | Around Stage 2 | Fixed |
| 67 | Around Stage 11 | Fixed |
| Tralalero Tralala | The final stage | Matches the final gate's recommended level |
Tralalero Tralala is the one boss whose speed is live-calculated: its chase speed is exactly the WalkSpeed a player at the final stage's recommended level would have, read directly off that gate's own sign. A player under that stage's recommended level will genuinely get outrun — that's intentional, see Tuning Difficulty for how the calculation works and how to retune it.
Getting caught (the chase catches up, or direct contact) kills the player's character. A notification tells the player which boss is chasing them and what WalkSpeed it recommends, the moment it starts targeting them.
To add another boss, see Adding a Boss.