#Stages, Teleporting & Skipping
Config.Stages.Count (14 shipped) sets the course length — see
Can I change the number of stages? before touching it.
#Teleporting
Any stage the player has already visited (walked through its gate at least once this run) is a free, instant teleport from the Teleport panel.
#Skipping
Config.Stages.Skip[N] = {Trophies, Robux, ProductId} lets a player pay to jump to an unvisited stage N.
This is a per-run unlock, not permanent:
- It teleports immediately and marks every stage up to
Nas visited - Finishing the course (reaching the final stage's finish trigger) resets everyone's visited-stages progress back to the start, by design — a skip only ever saves time on the current lap
Robux-priced skips need their ProductId filled in — see
Configuration Checklist.