#Config Key Map
ReplicatedStorage.Shared.Config is the single source of truth for tunable numbers — prices, multipliers,
timings, ids. ReplicatedStorage.Shared.Formulas holds the derived math (MaxWalkSpeed(level),
LevelRequirement(level), RebirthLevelRequirement(n), StageColor(stage), etc.) that reads those Config
values rather than re-deriving its own constants — retune a value in Config and every formula that depends
on it follows automatically.
Key tables worth knowing about:
| Table | What's in it |
|---|---|
Config.Progression | BaseWalkSpeed, WalkSpeedPerLevel, SpeedPerKey, MaxWalkSpeedCap |
Config.Rebirth | Multiplier-per-rebirth, the rebirth level curve |
Config.Stages | Count, per-stage skip prices |
Config.NewMap | The hand-built map's spawn/gate folder names |
Config.Boss | Shared boss defaults plus Config.Boss.Models, one entry per boss (see Boss & Hazard System Internals) |
Config.Codes | The static, shipped-with-the-game code list (Config.Codes.List) |
Config.Net | The full remote manifest; Shared/Net builds every remote listed here at server start |
Config.Admins | UserIds — who besides the place creator gets the admin console |
For the ids you specifically need to fill in before launch (group ids, product ids, gamepass ids), see Configuration Checklist instead — this page is about structure, that one is about what's missing.